ADC2 module for Pegasus Bridge

This module will only work in HPS Simulations Aide de Camp 2.

Published by 3W, S & T 122  1988
Designed by Robert Markham & Mark Seaman
ADC2 published by HPS Simulations
Module creator: Nicholas Bell (nbell@icdc.com)
		   
Getting Started
This gameset requires the use of Aide de Camp version 2.08.  Contact HPS 
Simulations at www.hpssims.com to get the patch file.  

Extract the Pegasus Bridge Gameset Module and copy the folder and all 
included files into your ADC2 directory. It is suggested that Pegasus Bridge 
folder be kept in ADC2's 'Game Sets' folder. You must know how to use the 
ADC2 program.

Be sure to thoroughly read the enclosed errata as there are changes and 
clarifications that are incorporated into this gameset.

Playing
Playing Pegasus Bridge using ADC2 is nearly identical and perhaps easiler 
than playing the board version.

Unit strengths and ammunition levels are maintained on the unit piece data, 
so the game is paperless.

Units flip between normal and suppressed side.  Unknown units will flip to 
either real units or dummy units, as will the bridge wired markers.

To set up a game, use the Edit Pool function Random Pick to choose a 
Variable Force Chit.  Once determined, selection the number of garrison and 
dummy chits and transfer them to the Mixing Cup pool.  Then use Random 
Pick to place them on the map.

Glider units rotate when you flip them.  This is just for looks.  To indicate 
landed gliders, click on the glider, then select Piece Values and change the 
class type.

To change a leader to wounded, you also need to select Piece Values and 
change the class of the leader (since the flip definition is used for the more 
frequently occurring suppression).

The gammon bombs are individual counters if you want to keep track of them 
on the map.  Or you can simply edit the units piece data to reflect the 
number carried.  The graphic image on the counter is a photo of an actual 
gammon bomb.  Not sure who came up with the graphic on the games 
counters.

Many 3W games have a well-deserved reputation for underdevelopment.  
Pegasus Bridge is quite playable and has very few holes in the rules, and 
these are pretty easy to resolve since youre playing yourself.  I never played 
the board version, but found playing it on ADC2 to be an enjoyable and 
interesting situation - if you dont mind a few die rolls <g>. 

Enjoy!
Nick
16 JUL 99


